Running Car Style Intelligent Full Band Car Radar Detector - Red (English / Russian)
Running Car Style Intelligent Full Band Car Radar Detector - Red (English / Russian)

525GHz +/- 100MHz K-band Police K-Band: 24.400GHz +/- 1300MHz Laser Beam 904MN+/-33KHZ VG-2 11.150+/-175MHZ Working Voltage 12V V Working Current 150~300 mA Other Features Language can be changed: Press - key until connecting power while connection finish press - key one time.125GHz +/- 175MHz Ku-band 13. High sensitivity lower radar jamming data is updated in a timely manner the mobile speed full frequency can be measured anti-jamming circuit to reduce the urban false alarm rates; Accurately check local satellite time and location personalized mode selection alarm mode can be turned on and off according to their needs.150GHz +/- 175MHz Tripod K-Band: 24.Brand N/A Model CZ06 Quantity 1 piece(s) Material Plastic housing Screen Size 1. In advance to remind owners the electronic eye or the presence of the radar gun prevent speeding violation.700GHz +/- 1300MHz Tripod Ka-Band: 33. Packing List 1 x Radar detector 1 x English user manual 1 x Russian user manual 1 x Car charger (DC 12V / 110cm-cable) 1 x Anti-slip mat. Thus can switch language voice.450GHz +/- 125MHz Ka-band Police Ka-Band: 34.7 LED Color Red Function Flow speed detection Language Russian / English Warning Mode Voice alarm Detection Mode Autoscan Detection Range 0~999 m Detection Angle 360 degrees Support Band X X-band 10. Quickly received satellite positioning

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Again we had a police escort with them stopping the traffic to let us through. It allows server admins to change the server password.- Added in game command /config max-players. - Fixed pump recipe description having wrong pumping speed. - Fixed fluid could flow into the heat exchangers output fluidbox. height adjustment for front seats with seat cushion tilt adjustment left, with power-adjustable backrest leftMan. rightManual height adjustment, for front seats with modified mech. Багажник Thule WingBar Edge L 9593. - Fixed that boiler could output a different fluid than its input. - Fixed that opening another player's blueprint book though the /open command would crash the game. The Liberty Stadium is by far the friendliest ground I've been to. lumbar support in leftfront seat backrest, manually adjust.

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Comment on getting away from the ground after the game: I had been warned about getting away from the ground after the game as the park and ride buses were kept in until the home fans have been transported. The Swansea fans at the station wished us good luck for the season and a safe journey home. Oldham had their chances, with Simpson coming close a few times and on one occasion forcing the Wednesday keeper to pull off a storming save. The stewarding at the match was relaxed and the facilities were adequate. - Fixed fluids would be counted incorrectly for production stats when a pumpjack was placed on an oil well with a modded extremely high yield. Ex-Oldham man Chris Porter, who came on as a sub to a chorus of boos and abuse, was picked out in the box and tapped home from close range. - Fixed that it was possible to export a blueprint book into another blueprint book. - Fixed that inserters would try to put stuff into the rocket silo result inventory.- Fixed some invalid map exchange strings would crash the game.- Fixed train stop would not output content fluid wagons to circuit network. The car park at the social club emptied in seconds. Although there was a bit of traffic out of the ground, the route takes you the quickest way via a bus only road! Summary of overall thoughts of the day out: Even if the result hadn't gone our way I had a wonderful day out. Not a great bus service on Monday evenings so jumped in a cab for the quick trip to the stadium. Внимание! У вас нет прав для просмотра скрытого текста Comment on the game itself, atmosphere, stewards, pies, facilities etc. towing protectionAnti-theft alarm system, passenger compartment control, backup horn and towing protectionElectronic vehicle immobilization deviceAnti-theft alarm system, passenger compartment control a. Abandoning the aggressive gegenpress of the first half of the season, the Hornets were pushed back into a defensive mode with a number of players performing well under par. The view was fine as is always the case with these new stadiums. The early kickoff time and poor game were mainly to blame.

Liberty Stadium | Swansea City FC | Football Ground Guide

As with most of the away games we have been to this season, the home fans we spoke to were very complimentary of the Bournemouth story and wished us well. This should give graphics driver more room to fit required sprites to graphics memory.- Added "atlas texture size" option to graphics settings. Comment on the game itself, atmosphere, stewards, pies, facilities etc. It was cool but didn't really taste as if it had been well kept. In fact there where a couple of Swansea fans on the park and ride buses who seemed nice people. Nice ground, good organisation using the Park & Ride is a must. We spoke to a bouncer who said he`d had to turn a few Fleetwood fans away who had had a bit too much to drink but there were no problems when we were there. Comment on getting away from the ground after the game: We were gated in which meant that the police had full control of how you left the ground. It can be used to make simple songs.- Train Stop can output the contents of the stopped train’s cargo.- Train Stop can be disabled using the circuit network. For resources it will select the fastest available resource extractor.- Mini tutorials. It was also to be my first away game of the season, so I was really looking forward to it, and bought the tickets a long time in advance. - Fixed desync when moving mouse over areas outside of radar range in zoomed-to-world view.   The stadium refreshments were from three kiosks which couldn't cope with the crowds of people waiting. Home fans weren't particularly vocal given that it was their first game at home but neither were they hostile towards the away supporters. It doesn't show the result inventory slot when it is empty to avoid confusion when people put the setellite in it.- Removed the zoom-to-world-outside-coverage debug option because it was causing issues.- Added "create specialized sprite atlases" option to graphics settings. - Fixed crash when closing window on splash screen. - Fixed removed decoratives were migrated as big-ship-wreck-grass instead of being deleted from map. It tells you the world position of the inserter arm.- Added LuaGame::delete_surface.

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The guy selling me the local fanzine wished me a safe trip home. Stewarding was fine, it was there and visible but relaxed and there seemed to b e no problems. Once back at the Park & Ride it was straight out the the motorway and away, no problems. If we do not get promoted this season, I can at least look forward to another trip to Boundary Park next season. - Fixed story script copying of assembling machines without recipes. We hit the bar twice and had a further two efforts cleared off the line. Oldham played well enough without a major cutting edge, and, apart for one scramble in our box and one very good save from the keeper, the home side didn’t threaten too much. Устройство ParkCity GP24. - Fixed crash after display reset when browse multiplayer GUI was opened.- Fixed browse games GUI sorting. Outside the away end you are lead into a 'pen' and searched before entering. - Fixed crash when editing speaker parameters in the map editor. - Fixed name of train field in on_train_created event. Скачиваем и устанавливаем игру Внимание! У вас нет прав для просмотра скрытого текста. Another excellent plus of the set-up at Boundary Park is the away seating being unreserved. - Fixed crash when setting resource minimal yield above the normal yield. Leaving Home functionSeparate daytime running lights and Coming Home a I love Wales so looked out for this fixture when they were first announced. - Fixed that hitting rocks with vehicles made no sound. - Fixed the technology list scrollbar position reset after clicking any technology.- Fixed that LuaFluidBox would ignore the temperature field when setting a new fluid. They can also output the remaining expected resources.- Pumpjacks can be turned on and off using the circuit network. - Fixed that train stop would output circuit network signals with train contents regardless of it's parameters.- Fixed possible desync related to train stops connected to circuit network.- Fixed the exchange string wouldn't get cleared when clicking the reset button in the generate map GUI. - More understandable description current level of technologies that have multiple levels merged into one slot in the technology gui.- Fixed crash that would happen when loading old modded saves in vanilla Factorio. This proved to be unwise, as although the food was indeed warm, not much else good could be said of it. It is a ground I probably won't be visiting again in the near future. Comment on the game itself, atmosphere, stewards, pies, facilities etc.     Pies were decent price but some were sold out when I got there, long queue so could do with more kiosks. The stand to the right of the away end has been knocked down and looks quite odd with just a steward/police control box on it. - Fixed that the reactor didn't show fuel in the description. Радар-детектор Crunch 2280 Silver. and my senses of anticipation were only heightened at such a sight, complete with those lovely old floodlight pylons. We stood throughout the whole game and really enjoyed it, the atmosphere was also very good. Alcohol was available, but was not on sale at half time. It was freezing, but there was a burger bar right by us so a couple of us went for a burger to help warm us up. Ground is compact and impressive, especially from the inside. I would highly recommend that if you're of the same opinion as me towards drums, then try your best to get tickets as far away from the Chadderton Road stand as possible.

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We got to our seats which were directly behind the goal and next to the steps, which meant we would be close to the playing action, although the crossbar obstructed our view of the midfield and the half towards the Chaddy road end.

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Incidentally the retail park is a five minute walk from the car park at the side of Oldham Athletic. It naturally was rammed, but we did get served quickly and then had to stand outside with our beer as there was no room inside. By the way, Swansea is a great place to visit for the night life too but that’s a different story.  Lots of space in there for dining but the bar area is very small and got packed very quickly. After half time and a few tweaks to the team the Owls started a lot brighter. The Liberty Stadium is a very compact ground and I think you'd get a decent view wherever you sat. With the Oldham fans being next to us, it would lead to banter from both sets of fans. - Fixed crash when loading blueprint storage while also migrating save files. - Fixed the tab complete logic for the /mute-programmable-speaker command.- Fixed that you could only build blueprints in the zoom-to-world by click and drag.- Fixed script error in basic train tutorial. Comment on getting away from the ground after the game: Bit of traffic in car park but easy enough to get away. But through the turnstiles, Boundary Park is one of the best grounds I`ve ever been to. - Fixed combinators continuing to output signals after disconnecting the input. - Fixed that deleting saves with the delete key key wouldn't maintain focus on the saves list. Coupled with the shabby catering, less than family-friendly stewarding, and less of an atmosphere than might have been expected left a disappointing taste in the mouth. - Fixed crashes related to migrated saves with circuit network signals. The ground was smaller inside than I imagined but there certainly are no bad seats or views and the areas under the stands though busy, were large enough to cope with the sell-out following. - Fixed that you could complete some advanced signal tutorial stages by blocking trains. We wanted something to eat but the queues were massive. Pадар-детектор PlayMe SILENT Стрелка/Robot. The game became a somewhat scrappy contest in the dying minutes and eventually ran out a draw, which was probably a fair result. - Fixed crash when executing commands ban/unban/bans in a single player game. - Fixed that the technology multiplier didn't apply on infinite research. It was a ground I had always wanted to go to since they were promoted.   This game was anticipated to be a tough one as Oldham were on a roll off five straight wins, coming mostly at Boundary Park. I didn’t try any of the pies or beer available at the stadium so can’t comment but everyone seemed to enjoy those too. - Fixed inconsistent selection of resource patches on the map. Summary of overall thoughts of the day out:   A great day out, easy ground to get to, even though its miles away. So the early bird catches that worm of getting seats that afford good views, with an aisle seat for the little-one so she can still see most of the action even when all and sundry suddenly stand up. No problems at all with the Swansea fans friendly bunch. - Fixed possible crash when closing Factorio during loading. city automatic emergency braking, without ACCFront Assist incl. It was there to take away supporters to the station. Inside the ground we had a good view from the North Stand. - Fixed input underground belt fast replace would also replace output piece even if input changed direction. - Fixed infinite loop when migrating entities from an unrelated type to a roboport type. - Fixed you could select entities in the zoomed-to-world view outside radar coverage. - Fixed that train station tutorial would not progress if you removed the train wait condition. The pub was packed full of Fleetwood and Oldham fans, all getting along fine. - Fixed crash when building rails in specific setups while trains are reserving signals on the rails being changed. Comment on the game itself, atmosphere, stewards, pies, facilities etc.     From the moment we arrived we were made very welcome, from the coach parking steward, to the staff serving at the refreshment counters inside the ground - all who were wearing "Welcome to Bournemouth" caps - a nice touch. - Fixed crash when hovering over train with invalid path.- The "Kovarex enrichment process" is no longer usable with productivity modules. It's a lovely ground with four quality stands, each in their own way. - Fixed that right clicking the map view buttons would change the option but not update the button.- Fixed the generate-map settings wouldn't be saved when switching to the mod-settings through the generate map GUI.- Fixed crash when interacting with the map view buttons in some cases. Stewards were hardly noticed - always a good thing - although most of us were standing up for long periods of the game. - Fixed that the inserter would sometimes report bad values to the circuit network. - Copying entity settings from a disconnected entity will no longer disconnect circuit wires. - Fixed the constant combinator GUI when the constant combinator name was larger than the rest of the GUI. - Fixed that dropping blueprints into a book inside the library would sometimes drop the wrong blueprint

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